I did a wealth of art for the marketing campaign to release The Sun at Night on Steam and PC. Much of the games’ design is centered around the Russian space dog protagonist, Laika. In the game, Laika returns from her original 1969 cosmonaut mission years later only to discover that Russian forces control much of the planet. Unique alien technology has made some bizarre upgrade not only to Laika but her enemies. The game is a classic 2d shooter mixed with an expansive story.